package gameSocketer.socketSenders
{
	import flash.utils.ByteArray;
	
	import gameSocketer.Socketer;

	public class SocketSenderBase
	{
		protected var socketer:Socketer;
		protected var sendData:ByteArray;
		protected var tempArray:ByteArray;
		protected var tempObj:Object;
		
		public function SocketSenderBase()
		{
			socketer=BlackJack.socketer;
			sendData=socketer.sendData;
			tempArray=new ByteArray();
			tempObj = new Object();
		}
	}
}